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So interestingly I've had a pretty easy time discarding to hand size by jamming my hand full of lands. I'd much prefer to play Mesa Enchantress over Starfield Mystic. Crucible of Worlds also shines with an activation every turn.
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It almost seems criminal not to play Emeria Shepherd in your deck! I mean you have Brought Back, Faith's Reward, Sevinne's Reclamation to bring back fetches Prismatic Vista, Marsh Flats, Windswept Heath, Polluted Delta, Flooded Strand, Fabled Passage so that you can crack them for Plains.
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Plus Crucible of Worlds, The Birth of Meletis, Expedition Map. You have to choose one or the other as far as I can tell.ģ9 lands seems like a lot, considering you are not that unhappy about being behind in lands with Weathered Wayfarer, Knight of the White Orchid, Boreas Charger, Tithe. You have to exile the creature as its dies, and so trying to use the coin interaction won't work. Exiling creatures is actually a big downside not having access to them anymore (reanimation and further Athreos) and the interactions with Nightmare and the coins seems like its awkward. Luminous Broodmoth seems better than Nightmare Shepherd, although quite a few of your creatures do have flying. With so much reanimation you definitely want some discard outlets. The only discard outlet you have is Bazaar of Baghdad. There's a lot of overlap with my old mono white Golos deck, including the Opalescence combo. The deck functions essentially as o-ring tribal with a pretty resilient big mana endgame (with nykthos, coffers, sanctum and city), and can make a pretty good living cheating Raz or Vilis, Broker of Blood or looping Ashen Rider with Athreos' ability. The reason there is to play Stony Silence at some point, when I make room. I somehow forgot to put Myriad Landscape in there but it's on the list to dig one out. The other kinda subtheme is playing minimal mana rocks and ramping hard on lands with stuff like Kor Cartographer Knight of the White Orchid etc to generate slower but more resilient ramp. I didn't have quite enough plains to support Emeria, the Sky Ruin sadly, need a lot more plains duals to make that work I think. There's a small lands theme to support some of the graveyard shenanigans with cards likes Bazaar of Baghdad High Market Phyrexian Tower Hall of Heliod's Generosity Volrath's Stronghold. The reanimator theme is not *huge* and I'm not casting Buried Alive, but I do have the pretty sweet combo of Final Parting for Animate Dead + Archon of Falling Stars to set up infinite deaths. This is another one of my "enchantress but try to avoid needing an actual enchantress to generate CA." So I generate cards through Athreos' ability and reanimating fatties. These unfortunate Soltari, Dauthi and Thalakos are known as “shadow creatures.This deck is a bit of a work in progress but figured I'd throw it out there in case anyone is looking for something like this. When it merged with parts of Dominaria as part of Yawgmoth’s interplanar invasion tactics during the Tempest Block storyline, some Dominarian races became trapped in the interstitial void between the two planes. Rath was Yawgmoth’s ever-expanding plane of flowstone. Shadow was independently designed by Mike Elliott and Richard Garfield. The aura Æther Web permits the enchanted creature to block creatures with shadow as though they didn't have shadow.Īfter Tempest block, Shadow made minor appearances in Time Spiral, Modern Horizons 2 and was one of the non- evergreen, non- deciduous keywords included in the Unfinity sticker sheets. Shadow is found on black, white and blue creatures, while a few red and green creatures are able to block shadow creatures. It was first seen in the Tempest block, and was revisited in the Time Spiral block. Reflecting the void the shadow creatures are trapped in, this effectively puts shadow creatures on a different battlefield. An attacking creature with shadow can only be blocked by a defending creature with shadow, and a defending creature with shadow can only block an attacking creature with shadow.
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