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Rimworld medicine affect plague
Rimworld medicine affect plague




rimworld medicine affect plague

This gives pawns some leeway, in case colonists don't consume the pills promptly. While the in-game description says to "Take every five days", the effect actually lasts just over than a half-day longer. If you can afford the neutroamine cost (and won't be using it for medicine, wake-up, or go-juice), then this drug is a net positive. It can also be used on sicky pawns for obvious reasons. This prevents your doctors from getting sick when a disease outbreak occurs. If you don't want to use penoxycyline on every colonist, you can reserve it for your doctors. Penoxycyline can reduce the time spend resting in bed, especially in tropical biomes where disease is prevalent and sleeping sickness is possible. For an otherwise healthy colonist: a decent doctor, in a clean hospital, using herbal medicine or medicine is usually enough to treat the disease (so long as the colonist rests for the duration). However, it can cause minor overdoses when taken along with hard drugs.ĭiseases usually aren't a fatal problem by the time you can get a good supply of neutroamine and have the Penoxycyline production research. This severity is not enough to cause any health effect on its own. Penoxycyline can contribute to overdoses, increasing severity by 0.08-0.14 per dose consumed. Penoxycyline is not addictive and has no direct side effects. Penoxycyline does nothing to treat pre-existing diseases. When the Disease event occurs, pawns that were protected from getting the disease by penoxycyline will be specifically noted as such. Penoxycyline completely prevents users from catching any of the following diseases while its "high" is active:ĭespite the wording of the description, it does nothing to prevent or treat infections, or any other diseases or ailments besides the three above. It can also be bought from orbital, Outlander, or Empire traders, as well as Outlander and Empire faction bases. Note that Neutroamine can only be obtained from traders or found in cargo pods. Its synthesis speed is dependent on the Intellectual skill, and crafting experience is attributed to Intellectual. Each dose require 2 Neutroamines and 600 ticks ( 10 secs) of work. Plague works fast, you only have a few tends, they all need to count.Penoxycyline can be crafted at a Drug lab once the Penoxycyline production research project has been completed. Most of the time a good medic can make do with herbals, but it's RNG and you will be kicking yourself that one time they get bad rolls and somebody dies. If your pawn with the plague gets all 10-30% tends they will probably die. The same doctor with the same meds working on the same patient can roll like 30% one tend and 100% the next. Whenever a medic tends a wound it rolls for quality, it's a random number, higher skill and better meds means better tends on average. "Can tend" and "can tend well" are very different things. So you'd watch your colony burn because half your pawns had the plague and the other half were brawlers or incapable of violence? Sometimes you need to get your sick pawns out of bed to fight, there's no option, your colony wipes if you don't.

#Rimworld medicine affect plague Patch#

Originally posted by Drackmore:Yes, you can always have a person in bed 100% of the time, you just force them to rest.Even if they're starving with malnutrion as long as they don't snap they'll sit in bed.Īs for Herbal Medicine, even my really crappy 3-4 med pawns can patch up a person with infection/plague with Herbal Meds, and that's just a normal bed lacking a vitals monitor or a hospital bed.






Rimworld medicine affect plague